AI Insights · Timothy · September 2021
Top 5 Season Pass Games on Android in Venezuela Q3 2021
Explore the performance of the top 5 season pass games on Android in Venezuela during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 season pass games on the Android platform in Venezuela exhibited varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each game’s metrics.
Candy Crush Saga from King saw a noticeable increase in weekly revenue, peaking at approximately $897 in the last week of September. Weekly downloads fluctuated, reaching a high of around 44.9K in the week of August 23, but then declined to 27.4K by the end of the quarter. The game maintained a stable number of weekly active users, ending the quarter with approximately 331.6K.
Mobile Legends: Bang Bang from Moonton experienced relatively stable revenue, with a peak of about $460 in the first week of August. Downloads showed a downward trend, starting at around 27.8K at the beginning of the quarter and ending at 13K by the last week of September. Active users, however, saw an upward trend, increasing from 105.2K to 149.3K over the same period.
Free Fire by Garena International I had strong weekly revenue, which remained fairly consistent and ended the quarter at $3.5K. Weekly downloads were highest in early August at 26.5K, but they tapered off to 20.9K by the end of September. The game’s active user count showed a declining trend, decreasing from 708.9K to 616.9K throughout the quarter.
Subway Surfers from SYBO Games had minimal revenue, peaking at just $3 in the last week of September. Downloads fluctuated, with a peak of 21K in mid-September, before dropping to 15.8K by the end of the month. Active users remained relatively stable, closing the quarter at around 137.4K.
My Talking Tom Friends from Outfit7 Limited saw negligible revenue during the quarter. Weekly downloads peaked at 16.8K in late August but then declined to 10.9K by the end of September. The game’s active users increased from 186.8K at the beginning of the quarter to 211.7K by late August, before settling at 192.1K at the end of September.
For more detailed insights into the performance of these games and others, visit Sensor Tower.